‘Grand Theft Auto: The Trilogy – The Definitive Edition’ Review: A Wasted Opportunity
I can’t believe it more than 20 years ago Grand Theft Auto III released. I’m old enough to remember playing the original 2D top-down game on my first PC, but it was GTA 3 on the PlayStation 2 shifting the series into top gear.
The game features a 3D view of the action and an invigorating freedom that brings a new era of open world games. It’s hard to overstate its influence, but two decades is a long time to play, and its age shows. To bring this classic to the latest and make a remaster worthy of Grand Theft Auto: The Trilogy — The Definitive Edition The label requires patience, care, and skill. Unfortunately, Rockstar handed over the task to Grove Street Games, and they didn’t seem to be given the time or resources to do it justice.
Back on the streets of Liberty City (not based in New York), I immediately felt at home wearing cargo pants and a leather jacket while I was raising a Banshee and working for the Leone family. You play as the silent Claude GTA 3, the intro to a trilogy that includes Grand Theft Auto: Vice City and San Andreas. Pushing beyond the first stream of nostalgic joy as I burned rubber and flipped through radio stations, I was amazed at how crude it was all — the humor, of course, but also the mission design, the threadbare setups, and the remastered art.
You can keep track of a growing sophistication as you come out of the prototype GTA 3 by the ’80s- action-movie neon fever dream of Vice City, complete with licensed music hits from the likes of Blondie and Ray Liotta’s voice acting, to compelling storytelling, gang warfare, character development, and depth to San Andreas. The series gets bigger and better with every step, and the win everyone GTA V has a great debt to its predecessors. So it is sad to see them without attention to management.
There are a lot of bugs straight outside the gate in all three titles. Too much to talk about, but highlights include more than just a crash on the PS5 menu, falling off the map, riding a motorbike while embedded on the side of the road, NPCs running in endless circles , a cloud of burnt dead men floating permanently in mid-air after a helicopter explosion, and a multi-colored CJ riding a bicycle in defiance of the laws of physics. I play on PS5, but obviously have bigger issues with the PC and Switch versions. Told the truth, these GTA games are always a bit buggy, but you forgive the weird physics glitch or exploding car because the size of the open world is so impressive at the time. But this is no longer true, and besides, many of these bugs are new.