Help, I’m Caught in Cutscene Hell

It’s time, once again, to lower the controller and remove the needles. I have 10 hours Yakuza: Like a Dragon, and I’ve already knitted an entire hat, since approximately 75 percent of that time is spent watching the cutscenes. Don’t get me wrong, cutscenes are an integral part of modern play, but they’re out of control Yakuza. I started this game to keep my hands busy because I was scrolling my phone a lot, but with all the action I was watching (instead of playing), I had to use make up to be distracted. my useless hands.

Cutscenes are not always a chore. Back in 1997, when Final Fantasy VII came out, the cutcenes were revolutionary. They pull you out of the game instead of making you feel like it happened without your input. I still remember the feeling of watching that opening scene, the chills running down my spine as I tried to figure out what, exactly, I was playing and whether it was a movie or a video game. . The graphics may look old-fashioned now, but in the late ’90s they really changed.

One of the reasons I stopped playing Final Fantasy Religious games like mine used to be because of the same long and frequent cutscenes. I still love them, but my playing habits as an adult are very different than when they were young, and I prefer to spend time actually playing, without watching the story pass.

Yakuza: Like a Dragon I almost put it on the same path. When I first got it, I was interested in the prize: A young man fell into a crime he didn’t commit to protect his yakuza family, but when he got out of prison he saw that the world was different. very place. Everything I read about Yakuza made it seem like a unique, interesting, and funny game. When I started playing it, I discovered that the hype was right.

But the cutscenes. Oh, the cutscenes. They’ve been around for so long I feel like I’m growing up just sitting there watching them. It’s usually dialog rather than nice animated movies like Final Fantasy series, and while that means you can advance them immediately by just reading the text instead of waiting for the voice of the actors to speak, the constant fast-paced passing takes away the gaming experience.

If you get the cutscenes real annoying, though, is when you only have one set time to play. I really like games like that Yakuza: Like a Dragon came with some sort of warning. Such as: Oh, you’re a parent, and you have an hour and a half before your child wakes up from sleep? Well, you should know that you’re in about two hours of average dialogue, so you can go back to the other games you’ve been playing. Literally, at some point, I had to stop the game in the middle of the dialogue and just hope it didn’t auto advance, because I was almost too late to get daycare. When I picked up the controller the next day I was completely lost, as I barely paid attention to the account due to worries about not finding a good place to stop.

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