Facebook Reality Labs Haptic Gloves: Details, Details, Release Date


Long time no see on Facebook officially replaced his own Meta—A sign to the world that it is becoming more serious about virtual and augmented reality technologies — the company has already begun to reveal key aspects of its vision. metaverse.

Its Meta Quest 2 (née Oculus Quest 2) is already under consideration one of the best wireless VR headset available. Recently, executives from Meta Reality Labs, the company’s research and development arm, revealed a worn on the wrist which translates electrical motor nerve signals into digital commands and the upcoming “Project Cambria” headset that would support realistic avatars and advanced eye-tracking.

Now, the controversy — filled with social media company — because it’s still a social media company, and it’s still controversial—Reveals another of these upcoming VR prototypes. This time it’s a haptic glove designed to give the wearer sensations that mimic weight and feel like real things when it’s handled in virtual space. Wear this glove, and you’ll be convinced you’re holding the real thing (or something close to it), even if the thing is completely digital.

Sean Keller of Reality Labs wears the prototype haptic glove.Photo: Facebook Reality Labs

Michael Abrash, chief scientist at Meta Reality Labs, and Sean Keller, director of research science at the Labs, say the haptic glove has been in the works for many years and is yet to be released to the public. But it’s part of the big AR / VR photography for Meta, one where sight and sound and touch come together to make an augmented digital world more realistic.

“What we’re trying to do is think about how to give you a lot of feedback so your hands can be fully utilized,” Abrash said. “It’s a key piece and one of the hardest, longest -running most dangerous pieces, but once it’s there, then VR can really be an environment where almost anything you can effectively do.”

All Hands

The problem that Meta is trying to solve is a reality in VR, one that other companies have also taken stings. Slip on a VR headset, and you’re lost in the real world. Slip on a VR headset with inside-out tracking — the term commonly used to describe the sensors and cameras that capture your surroundings — and the movement in VR can be more manageable.

But if you try to use your physical hands to capture virtual objects, the whole VR flirtation falls apart as well. It suddenly felt bad. The controllers, like the ones shipped in Quest 2, are a decent proxy for the hands and allow you to at least navigate menus or play games while you’re wearing a full-fledged headset. However, these are mostly input devices and don’t give you the kind of tactile feedback you would get with your actual hands.



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