Video Games Inspire A Generation Of Classical Music Fans

Along with his work on video games such as World of Warcraft, the Irish composer and conductor Eimear Noone made history in 2020 when she became the first woman to conduct an Oscars orchestra. No one is not surprised to see the gap between classical music and video games closing. “A lot of the game’s composers are from the classical world, so it makes sense that we bring that into whatever we do,” he said.

“It is very exciting for me as an orchestral musician to see how many people have experienced orchestral music as live music and music through their game consoles. I have had the privilege of meeting literally tens of thousands. video game fans personally, and people would say to me, ‘Oh, my favorite song from World of Warcraft, ‘and I would say,’ Does that mean your favorite band is the orchestra? ‘ And they will say, ‘Yes, maybe!’ ”

while Land of Silence not a video game production, Bocker didn’t shy away from a video game aesthetic to make it appealing to modern-day audiences, especially when it comes to Shimomura’s music. “Kay Merregnon: Land of Silence, this is the kind of direction I want to go. Very unique, easily accessible and catchy melodies for all character and town themes and more.

There is also a focus on education Land of Silence, similar to how Peter and the Wolf introduces children to different orchestral instruments. on Land of Silence, the characters have their own theme and instrument. Its protagonist, the orphan Miru, is represented on the cello, his dog, Mako, on the marimba, and the antagonist, Skissor, on the clarinet. Bocker hopes it will inspire questions about specific instruments from audiences, but he wants to emphasize that the focus is always on entertainment.

“Of course, the education part is important, but we don’t want it to be too obvious. My main interest is to entertain people and in the very best case to show them how cool an orchestra is, how cool cool sounds can be made, and how fun the whole experience is. ”

While many in the classical world have seen the benefits of video game crossover, there is still a feeling among some directors and classical music purists that video game compositions do not constrain the classical repertoire. Grammy-winning producer and director Arnie Roth believes these visions are just holding them back.

“Why are these walls being raised? That’s not how people’s lives are. I understand and regret the loss of classical foundations and structures, so it’s important to keep that up, but it’s also important to change and improve, ”he said.

Roth believes that many who attend video game concerts will be receptive to beautiful classical music when they hear it; the challenge is just to make them hear it, so they can connect the dots between their favorite video game composers and what inspires them.

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