‘New Game+’ Is A Awesome Name But Offers Great Benefits


Each action-adventure The game has its own unique style of play cooked up. The combat is meticulously orchestrated; tools and weapons — from health upgrades to special bombs and traps — abound. Many are designed with the intent that players switch between ranged and ranged combat, depending on the type of fight they find. It’s beautiful.

But for button mashers, these very well made systems are useless. For people who struggle like me, the “strategy” of playing – if you can call it that – is just a combination of adrenaline, horror, and anxiety. If there is a tool that needs to be used in a specific fight, you can rest assured that I will not consider it unless it is impossible to win without it. If combat requires more than one button (maybe two, if we’re talking ranged combat), there’s a good chance I won’t finish. If I can’t hit the plastic to win, I hit the cement to find a challenge.

This all changed a few weeks ago when I booted Horizon Zero Dawn in the New Game+. For those who don’t know, this is the feature that allows you to start a new game, but with all of your equipment, skills, and other achievements from your previous coverage excluded. It’s a terrible name, but a good feature — and when I started my refresher game (I was preparing for Horizon Forbidden Westof 2022), it provides a new way to learn how to play.

The first time I played Horizon Zero Dawn, my fight is not worthy of Aloy. I use melee more at range (even if melee combat is one of the poorest parts of the game) and don’t even bother to check for enemy weaknesses. Part of it is anxiety, but more than that, Zero Dawn there was a great story and I was excited to find out how it ended. The distance combat was very difficult and took time to get to where I wanted to go.

Starting the New Game +, though, will allow me to start at level 55 with my Old Armor before. I was almost invincible. As such, I was not scared when the machines ran at me. And armor protection means I can get a few hits while trying out different tools and tactics. Oh, and since the New Game + playthrough is so much smoother (no instructions), I wasn’t impatient about going through to the end.

It turned out that New Game + was the perfect opportunity for me to really understand how to play Horizon Zero Dawn. The armor gives me the confidence I need to know how a Tripcaster works or use a Ropecaster to tie up some Glinthawks so I can defeat them in a timely manner (there is not Overview how hard it is to kill if you rely on mud combat).

If you’re a stickler at learning exactly how to play any game, it’s kind of ridiculous. But the truth is, Horizon Zero Dawn a challenge even in the fastest settings. Getting the extra cushion on New Game + helped me really appreciate the ins and outs of how the title was intended to be played.

This is why I am a proponent for immortality settings in video games. If you die 20 times while trying to figure out how to use a tool, you’re almost sure to think “I’ll just run and start swinging!” instead of finding the art of this kind of combat. If you are designing an intricate combat system and want as many people as possible to actually use it, then giving people an extra boost of confidence through immortality mode or New Game + isn’t just that a good idea — it’s a life-saving one.


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