Why ‘Diablo II: Resurrected’ Continues to Have Its Difficult Endings
Diablo II is the kind of game that makes the cliché “instant classic” with meaning as well. Launching it in 2000, the game’s new skull story, detailed gameplay systems, and endless customization options make it instantly turn out to be one of the best. PC games at all times. Sure, it has bugs. And there are players who have loudly (very loudly) complained about them. But that’s not what’s left of the people Diablo II. They found a demon arrow in the Halls of the Dead with a 1-in-60,000 drop rate. Or when they stumble upon the perfect Necromancer build explode a group of dead zombies to kill even the most zombies standing in the zone.
Twenty years later, the developers have created the story game with tough combat questions – that is, what part of the famous RPG challenge sucks in a good way, and what sucks it in a bad way. Their response, Diablo II: Resurrected, released on September 23 for PC, Switch, PlayStation, and Xbox.
There’s a tendency in today’s game studios “to set a lot of hard edges,” says Rob Gallerani, Diablo II: The Resurrected chief planner. “If we make a modern game, we’ll see a heat map of everyone who dies somewhere.” Playtesters, focus testers, and possibly even neurologists consulting for the game studio can provide feedback such as Wow, that death to death. “That looks like something to fix,” Gallerani said. But for Vicarious Vision, a 30-year-old game studio has taken over Activision Blizzard in 2005, again Diablo II means watching the game through the eyes of a circa-1990s game developer. Diablo II not legendary just because it’s hard; it’s legendary because the players are happy to make it difficult for themselves. They can’t optimize happiness from here.
“Spiky bits are things that people remember,” Gallerani said. “Those are the parts where people are like, ‘Oh my God, did you hit this thing?’ And then the people tied up and they knew how to do it. “
That’s not said to be hidden by the developers all the spiky bits. Remastering a game that changes the genre isn’t as simple as recreating what it is. Diablo II: Resurrected It is estimated, moreover, that fans of the game remember, they don’t have to play. No one would criticize the addition of features like visual access options, much easier party hosting online, and automatic gold pickup. And anyone who, for whatever reason, chafes against beautiful, upgraded 3D models can move the game back to the look of the circa-2000s.