Interior Creators Also Make Homeless in ‘The Sims’

For interior makers like Zach Letter, YouTube can be a kind of rags-to-rich story. Letter, who has been making the cover since 2011 and has a total following of more than 2 million across platforms, told WIRED that he was almost homeless in about 2011. At the time, he was Letter pulls the double duty working full time as a millwright apprentice and also making the YouTube content on the sidelines. Suddenly, he said, the company he worked for fired everyone-he immediately took out loans to buy a car and equipment for his job. This left him with a lot of charge for equipment he couldn’t use, quickly depleting his savings.

Even as he tried to hunt for the job, in three months he was broke. “I was scared. Every night I go to bed after I work all day on YouTube, just praying that something might happen, “Letter said. Afterwards, his YouTube channel started to gain popularity and generate little revenue. It came at the right time , according to the letter, as he estimated he was about five days away from homelessness, with only $ 38 in his name.The ad revenue generated on his YouTube channel-which is worth $ 800 per month – helped keep him from getting bored. “Things keep getting better” from that point on for the Letter, which he considered himself lucky.

As of December 2017, Letter participated in a player-created Sims 4 challenge on YouTube. The challenge, which went by the challenge’s moniker “homeless” or “read-for-treasure”, saw players dress up their Sims characters so they could be seen as homeless and then go out to get 5,000 Simoleon — enough game money to build a modest multiroom home-with no shelter or employment, according to community challenge page.

Letter explains that challenges like these are gratifying “because they are relatable to a life experienced by many, including myself. So to try and see how far you can go in a lifetime in a way gives hope to your life. ”

Fighting Algorithm

The homeless challenge is just one of many that players do. Some from having a female Sim birth 100 children by 100 different partners re-creating evolution and played as a princess. Challenges remain a famous tree Sims YouTube community. Games can be repetitive and boring easily for regular players, such as content makers, unless new content is added or community-made mods are released. The so -called gameplay challenges leave it to the players and creators.

Tom, better known to its millions of subscribers and followers as “TheSpiffingBrit. Tom cites YouTube as a key factor in the cultural challenge, as its algorithms encourage creators who are eager to get involved and grow to try out even more bizarre video ideas. and challenges in the endless arms race for attention. Seen on YouTube more than 500 hours content is uploaded every minute-and viewers watch more than a billion hours every day. Challenging controversial behavior is more likely to be impactful “because audiences are left shocked and intrigued,” resulting in even higher click-through rates as future viewers want to know. -an even more, says Tom. Click and viewer retention rates are important to developers especially, as they drive content monetization.

(YouTube did not respond to requests for comment or provide statistics on estimating how many “Rags-to-Riches” videos were uploaded and how many people saw them at the time of publication.)

Play and Homelessness

Video games, by their very nature, do not fully and accurately mimic the realities of homelessness, such as the threat of violence from other people who despise the homeless, harassment of law enforcement, unhelpful shelter systems, and enemy architecture.

More than 567,000 people are homeless in America, according to a January 2020 report from the United States Department of Housing and Urban Development. The report preceded the coronavirus pandemic, which has since led to increased homelessness. In 2020, a study by Brendan O’Flaherty, a professor of economics at Columbia University, projected that the coronavirus could cause the number of homeless people in America to increase by up to 45 percent. Under normal circumstances, there are not enough beds to accommodate the number of homeless, especially the new influx, especially given pandemic safety protocols. The homeless are often too lack of access in medical care, increasing the likelihood of significant health problems and preventable death.

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