I Want My Daughter to Live in a Better Metaverse
It’s cool summer night in 2030, and my 16-year-old daughter and I were walking our streets, wearing reality glasses. Above us the glorious night sky was clear, overshadowed by information about distant stars configured into constellations like Pegasus, whose story I use to teach lessons about life. It was a beautiful time.
Later, we passed a wooden fence marked with a litany of swear words and slurs. I could see graffiti through my glasses, but my daughter, whose glasses were set to filter out inappropriate content, didn’t. Nor did he understand the cause of the trouble written on the faces of those nearby.
I was excited at the first possibility, but I was worried at the second. While I appreciate the ability to protect my teen from a bad situation, I also know the importance of having meaningful conversations about why certain words and actions hurt others. That’s not possible if the kids don’t really experience it first.
We continued walking and we saw a young homeless man imagining in front of the store. Here, the role of parental restraint is even more undeniable. Unintentionally or by scheme, an algorithm classified her rough posture on the sidewalk, ruined clothing, and a note asking for money that was not appropriate for children, and made her look and around better. While the change and architecture of our experiences in the world may be as far-fetched, over the years we have always been aware of the impact of similar algorithm biases change what is shown online.
What would prompt my daughter to ask about important societal concerns such as homelessness and feel guilty for those who have experienced it if, in her world, she has never seen it? What if others, who want an “ideal” world, also chose these settings on their AR glasses? How can we have meaningful dialogue on how to deal with these challenges when many segments of the population are unaware of the true state of our community?
We are closer to dealing with different moral issues than you might think. Facebook plan now to continue Mark Zuckerberg’s vision of changing from a social media company to a “metaverse company” –and we’ve already seen a vision what it will look like in Workrooms that bring a sense of presence and choice actions. The fragmentation of media and echo chambers has ruined our usual reality. If left unchecked, the metaverse can make things worse. It won’t be long until each of us can live in a global world tailored to our own personalities, interests, and wants, which can further damage our shared experiences and make it more difficult for us. connect meaningfully.
Shared experiences are essential to our ability to bond and collaborate. Much of the fragmentation we see today is a product of our diffuse digital realities. If we don’t experience the same problems, it’s hard to come together to come up with solutions and understand each other. Bubble filters are ultimately a problem of empathy.
The truth is, we already live in a near infinite number of realities online. Moments after we started browsing, our web experience was different. We each see very different things in line with who we are, where we live, what content we consume. The things we like have changed and also in different forms, each new iteration being more appealing than the next. Eventually, our online life will be completely ours, which can lead to choice and self-reinforcing worldviews-and thus replace realities.
Not many (if not most) of us still find it difficult to be different what is real and what is fake, often we don’t realize that these experiences are influenced by outside artists with an agenda-whether it’s as sacred as selling a new product or as evil as shaping the political beliefs and the spread of misunderstanding. Include in the metaverse that dynamic of real-world interactions.
Often and also when companies develop new technologies, they rarely do so while considering the possibility of adversaries. We saw it in monitor the child, SA THE, and of course social media platforms. The metaverse is not immune. It’s not hard to imagine evil artists injecting extremist or toxic content into direct meta experiences.