I’m stuck with the ‘Witcher 3’ Grind, and I Hate It Here

A few hours to The Witcher 3: Wild Hunt it became clear: I was stuck. Not that I didn’t know where to go or how to get there, I was the only one interrupting the energy. Leveling up this game — like many action RPG-style action games these days — is difficult, an endless parade of side quests and enemy battles. Meanwhile, I am a despicable leveler, always wanting to operate one or two notches above the recommended level for a given task. For Witcher 3 this is the cause of the inevitable: being trapped in the grind.

Grinding level is not new. And happily, it’s a little less monotonous than before. Back in the day, it just meant throwing yourself into the fight after the fight, trying to accumulate valuable points (hello, everyone Final Fantasy play). Now, games often give you multiple ways to do it beyond straight combat. But that doesn’t mean it’s not monotonous, especially if you’re just starting to button-mashing something new.

In other words, grinding is a big, silly task. Not only that, it’s a big, silly task that always comes up during the expensive early hours of a game if you’re just trying to get your bearings on and master the gameplay mechanics. And if you fell in a row and didn’t play the previous installments (Wild Search was my first intrusion on Witcher franchise; complain to me), these early moments are even more important in capturing what is going on. Spending them on grinding can be, well, a drag.

Wait, buddy Witcher 3, it is inevitable. After I finished the first basic quest, I came across various places on the World Map that were very level. I hadn’t done enough side quests to start the game (most of it was over after I finished the first quest; who), and now I face an upward battle.

I’ll admit it: There are times when grinding to level up can be useful. Those side-by-side researches enable players to learn new combat mechanics and to try out new combat tricks with minimal risk. And it can be a fun map exploration, adding experience points. I still argue that it’s important to the game; if you play an open world game without straying from the beaten path, what is the reason?

It’s not complaining about having to do things that aren’t primary search (and I’ll explain, I am perfectly murmur here). It’s about being needed to do these things. The unbelievable thing about The Witcher 3 how big it is; the world is vast, and there is something new placed in every corner of the map. The flip side of a big game is that it can feel overwhelming. Continuing to focus on the main quest at the start is necessary to become familiar with the game, and too much grinding will distract from there. It’s possible that this is a deliberate game mechanic: Developers may have chosen to encourage shy gamers to explore more worlds of Witcher 3 before continuing their search. That’s fair, and it’s good to challenge yourself in some way while playing. But that doesn’t change the fact that I hate it. I want to play this title the way it is I want – do not dare to invisible kingdoms contrary to my will. Grinding can be a must -have, but it doesn’t have to be a tiring one.

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